Drifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'11". She wears a pastel tunic with grey highlights, and long white pants that bunch up around her shoes, and her gloved hand is found clutching a nunchaku. Her yellow fur is long and unkept. She has hazel eyes and a pastel hat with a grey feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Drifting was born in the east. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: To get a good night's sleep; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Passionate, Gifted, Persistence. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Tourmaline (110 gp). Banded agate (10 gp). Black pearl (300 gp).
Bendoo Clapham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She typically wears white cloth garments or leather armor. Her small hat is riddled with cuts and holes. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Barber, Bendoo learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: Someone believes her a fraud; and to be a cartwright again
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Enemies, Job. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Avelina Graeme, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears bulky grey painted plate armor. Beneath her clothing is a huge mess of scar tissue. Her tied-back hair is red. Her blue unseeing eyes seem to look past you.
Personality: She acts crazy and hedonistic. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Disease, Hedonist, Insane. Bonds: Slave. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Shax Fate, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears just a green suit. Her deerstalker hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Shax enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Shax hails from a village terrorized by brigands. Her parents enrolled her in a Warlock school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying sister.
Motivation: She wants revenge against brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Philantrophist, Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He is wearing the road beaten gear of a warrior. His blonde hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.
History: Alvyn was born with his father's beautiful face. He worked as a nervous Marshal and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Impeccable. Flaws: Shy. Bonds: Attractive, Job. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 210 gp.
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