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Advanced [show]


Efferil Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has a long silver beard with little hanging trinkets. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the east. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants his loneliness to end

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Efferil Kane, Male Half-Elf Fighter 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)18 (+4) 13 (+1)12 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Anselm Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His tied-back hair is blonde. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Slave. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Amakiir, Male Half-Elf Commoner 2
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 16 (+3)9 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp.


Social Check DCs


Astar Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, black, dusty cloak. His dark red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Astar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Astar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Astar. He then took over the family business and is one of the better Locksmith for hire.

Motivation: To pay off his debts; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Criminal record, Debt. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Astar Larceny, Male Tiefling Druid 3
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Crampernap Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large chestnut tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out east to avoid the crime he committed. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Racist. Bonds: Job, Poor, Criminal record. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Crampernap Beren, Male Gnome Bard 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 20 (+5)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 230 gp.


Social Check DCs


Tree Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He carries a battered morningstar and tarnished glaive as well. His fur is gray and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his mother.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Guardian, Religious. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Tree Of Dragons, Male Tabaxi Monk 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Amethyst (50 gp).


Social Check DCs

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