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NPC Generator

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Advanced [show]


Myria Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and lanky with angular features, she is an attractive figure. She typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. Her silver hair is heavily combed to the left. Her eyes are gray and catlike.

Personality: She is fixated on the number 44. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Mentor, Military. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Myria Glenfellow, Female Halfling Commoner 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Sarah Clare, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, constantly wearing a grey suit, pastel shirt, and brown tie. She wears her white hair up. Her eyes, though not visible through her cowl, are amber.

Personality: Cocky and sure of herself, she believes she is the best Body Guard born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sarah was born in the south. At a young age she loved to build and create. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: She feels kind of lost in life; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Fearful, Depressed. Bonds: Job, Enemies. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Sarah Clare, Female Human Paladin 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 110 gp. 1 Masterwork Musical instrument.


Social Check DCs


Huru Copeland, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears professional attire. She has moderate length red hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful brothel owner made her what she is. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.

Motivation: To end her boredom; and she is greedy

Ideals: Joker, Extrovert, Gifted. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Huru Copeland, Female Half-Orc Commoner 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp. Large well-done wool tapestry (100 gp). Old masterpiece painting (500 gp). 3 Smokesticks.


Social Check DCs


Jocelyn Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc

Ideals: Logical. Bonds: Family, Military, Rich, Has a crush. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Blakeley, Male Human Fighter 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Wrenn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered sword and tarnished longbow as well. His hair is white, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Religious. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Wrenn Horcusporcus, Male Gnome Wizard 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1700 sp.


Social Check DCs

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