Bendoo Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long golden hair reaches down to her waist. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She snorts whenever she laughs or is feeling confident. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Bendoo took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Fighting, Gifted. Bonds: Rich, Attractive. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
Tiaathque Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is always cut to a buzz. Her eyes are green and she is always smoking a pipe.
Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of dire rats once and for all.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 13th year, her parents were killed by a dire rats raid, leaving Tiaathque alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Athletic. Flaws: Antagonistic, Mundane, Addict. Bonds: Enemies. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. Large well-done wool tapestry (100 gp). 1 Banded mail.
Isabella Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this eastern woman tends to wear a yellow poncho over her likewise colored trousers and shirt. Her hair, while still mostly white, has prominent grey streaks. She has a dull look in her green eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Slave Trader business.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Nature. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp. Chalcedony (30 gp). Jasper (30 gp).
Lerissa Strength, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries a battered monstrous two handed axe and tarnished sword as well. She keeps her black hair in a flapper bob. Her eyes are likewise gold.
Personality: She is a hateful person. She taunts others and blames them for her problems. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Lerissa was raised in a hard working conservative environment. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now owns her own business.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp.
Elizabeth Atherton, Female Human [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is braided into rings. Her eyes are green.
Personality: A skeptical and narcissistic woman, Elizabeth's first love is herself. Her second love is also herself. She would rather hide behind her crafts than deal with other people.
History: She was born several months after her mother was called into army service. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her painting dream.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic, Gifted. Flaws: Shy. Bonds: Military. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Hematite (14 gp).
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