Cask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel costume with the symbols of magic on his torso. His gray fur, when down, is lengthy. His eyes are likewise green. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Cask never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He seems to be bored by most things.
Flaws: Selfish, Antagonistic, Mundane. Bonds: Attractive, In love. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Nora Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She wears a deerstalker hat to hide her balding. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is fixated on the number 85. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Nora is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Gifted from a young age, Nora studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nora. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To unite with her sister.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Family, Criminal record. Occupation: Miner
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp. Silver pearl (50 gp).
Fonkin Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears bulky tan painted plate armor. His long red hair reaches down to his waist. He wears a mask on his face.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical, Fighting. Flaws: Racist. Bonds: Immigrant. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 sp. Star ruby (1100 gp). Sard (80 gp).
Serpent Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she likes to wear pastel tank tops with brown skirt. Her white fur is unkempt and raggedy. Her thin eyebrows rest above her beady amber eyes.
Personality: Eccentric and domineering, Serpent will drive conversation. She cannot resist a sob story and will often dote over anyone who has one.
History: Serpent was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she desires power and/or immortality
Ideals: Extrovert, Philantrophist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 80 pp.
Mamnen Charity, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man tends to wear a black poncho over his likewise colored trousers and shirt. He has dyed his greying blue hair a little too much giving a sharp blue color. This gold eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Mamnen and his spouse have recently divorced.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Blue quartz (16 gp).
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