Baern Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and sports grey clothing, slightly heavier than average wear. His black hair is cut jaggedly and amateurishly. He has amber eyes and a grey hat with a brown feather.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is an amazing painter.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Baern took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Religious, Slave. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Half-Plate.
Burgell Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He carries with him a set of morningstars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is matted, messy, and big. His eyes are hazel and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Joker, Artistic, Gifted. Flaws: Ugly. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 10 pp.
Ilde Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she usually wears her brown robe and has her quarterstaff always slung over her shoulder. She wears a colorful flower in her chestnut hair. She wears a mask on her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the south to a Herbalist, Ilde learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their daughter. She worked as a Herbalist, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Godfrey Shelby, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Dilettante uniform. He is physically well-built. His hair is auburn, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Server, but doesn't like to broadcast it.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Job, Attractive, Adventurer, Mentor. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Cask Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a blue coat with tan slacks. He keeps his yellow fur in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and to be a shipwright again
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. 1 Simple lock.
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