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Advanced [show]


Boddynock Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His blonde hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he is wracked by social anxiety

Flaws: Insane, Lazy, Fearful. Bonds: Attractive, Nature, Job. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Boddynock Dunben, Male Gnome Ranger 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Draconic, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 340 gp. Deep green spinel (150 gp). Onyx (20 gp). 1 Banded mail.


Social Check DCs


Drogo Read, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in grey turtlenecks beneath a blue coat with yellow slacks, he is not a threatening figure. His hair is red, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the south, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Bonds: Attractive, Criminal record, Immigrant, Military. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Drogo Read, Male Human Commoner 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp. Red spinel (100 gp). 1 Banded mail.


Social Check DCs


Alain Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her long silver hair is drawn into a two foot long braid. She is baby faced.

Personality: Eccentric and domineering, Alain will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She got into the Scribe business at a young age. A gifted student she started as a Slave Trader, but she got bored and became a Scribe. She has worked as a Scribe like her mother before her.

Motivation: To be a Slave Trader again.

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Alain Elderberry, Female Halfling Adept 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs


Left-Handed Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Left-Handed Of Snakes, Male Tabaxi Aristocrat 4
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Uraim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Jeweler. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Jeweler business at a young age. He found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Secretive, Addict. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Uraim Ironfist, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 sp.


Social Check DCs

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