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Advanced [show]


Pikar Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. His long auburn hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.

Personality: Pikar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Pikar was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Philantrophist. Bonds: Military, Poor, Criminal record. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Pikar Kettlewhistle, Male Halfling Adept 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnoll, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs


Shane Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud

Flaws: Disease. Bonds: Attractive, Enemies, Religious, Military. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Shane Mellerelel, Male Half-Elf Druid 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Harvest Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in a clean brown cloak covering her clean studded leather. Her black fur is heavily combed to the left. She is baby faced.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her druidic abilities were realized during a raid on her village. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their daughter. She worked as a Ruler, and she later adopted a second daughter.

Motivation: Nothing but the best is good enough for her; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Passionate, Gifted, Impeccable. Bonds: Enemies, Family. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Harvest Wind, Female Tabaxi Monk 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5

Possessions: 9000 cp. Azurite (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Blossom Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a red costume with the symbols of the four houses of cards on her torso. Her golden hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her tongue was cut out and she uses sign language. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the north. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Ugly, Insane, Disease. Bonds: Rich, Immigrant. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Blossom Goodearth, Female Halfling Bard 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp.


Social Check DCs


Arjhan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. He has rusty crest. His eyes are likewise red. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Arjhan grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Arjhan Wystongjiir, Male Dragonborn Adept 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs

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