Wobbles Beren, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple tan robe with brown stripes complete with hood. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the south. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He moves from town to town, unable to find a place to settle.
Motivation: Halfling compassion; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Immigrant. Occupation: Performer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Silk rope.
Yebe Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female dresses well, wearing tan shirts, loose pants, and blazers most of the time. She is tall, broad shouldered and powerfully built. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in a small forest village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted martial powers by her dying sister.
Motivation: She feels threatened by others.
Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 40 gp. Silver pearl (110 gp).
Verna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a white cloak and cross-gartered green stockings, and a wedding ring on her left hand. Her auburn hair is styled in orderly dreadlocks. Her eyes are a pleasant violet.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her mother raised her in a mountain cabin. She was taken as a slave by a traveling circus and forced to perform She now spends her time doing works of charity.
Motivation: Wishes to resurrect an old love; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Flaws: Fearful. Bonds: In love, Nature, Slave. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. Lapis lazuli (12 gp). 1 Masterwork Common Ranged Weapon.
Fragrant Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a brown tunic with violet highlights, and long tan pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He wears his yellow fur down. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Fragrant is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: He got into the Fletcher business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Jeweler again; and he is currently in port desperately looking for someone to get him out
Flaws: Addict, Depressed. Bonds: Slave, Adventurer, Job, Rich. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 600 sp.
Einkil Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown armored body suit, with a simple red line shooting up and back down. His blonde hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Fisher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Terse. Bonds: Poor. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Giant, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 7000 cp. Solid gold idol (200 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!