River Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a pastel armored body suit, with a simple brown line shooting up and back down. She sports a flattop fur cut. Her face is covered beneath a completely black helmet.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: She has money and likes to spend it.
Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp. Red-brown spinel (150 gp).
Purah Vice, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, and she perpetually has her hammer ready. She has purple hair. She wears crescent spectacles with a black brim.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was granted divine powers by her dying sister.
Motivation: To reunite with her absent father; and she is wracked by social anxiety
Ideals: Fighting, Justice, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 9000 cp.
Marastyr Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is short and white. She tend to wears goggles to shield her eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Marastyr is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: The child of a Detective, who enjoyed hunting, Marastyr was taken on many hunting expeditions. Marastyr liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Mayor and was forced into it by her family; and to unite with her brother
Ideals: Entrepeneur, Fighting. Flaws: Mundane. Bonds: Family, Nature. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
Possessions: 150 gp. Blue quartz (8 gp).
Ahvain Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many pastel ritualistic tattoos. He wears light armors faded through time and improper care. His black hair is braided into rings. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Ahvain embodies much of what other species detest in the Elves. He would rather hide behind his crafts than deal with other people.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Shy, Disease. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Kûga Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. With a patchy chestnut beard and wild chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of western immigrants he idolized his father. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Armorer for hire.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Job, Attractive. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
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