Taklinn Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing grey shirts, loose pants, and blazers most of the time and is in decent physical shape. He wears his black hair up in a very large beehive style do. His eyes are likewise green. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Taklinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.
Motivation: Nothing but the best is good enough for him; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Attractive, Family, Nature. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Azdûsh Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His moppish silver hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Azdûsh was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He uses money and sex appeal to get what he needs; and someone believes him a fraud
Ideals: Logical. Bonds: Attractive, Family, Enemies, Rich. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Moss agate (15 gp). Chalcedony (50 gp).
Sammal Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears a faded coat and loose pants complete with deerstalker hat. His clothes are grease stained in places. His red hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sammal hails from a village terrorized by orcs. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Bonds: Poor, Immigrant, Enemies, Has a crush, Adventurer. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Black pearl (800 gp). Azurite (14 gp).
Verin Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her hair is silver and curly. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Around other people she will do her best to conceal her emotions and appear jolly.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Shy, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Nelkin Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a red and brown handkerchief worn on his right side. He keeps his brown hair in a pixie cut. He has gleaming, smiling gray eyes.
Personality: Eccentric and domineering, Nelkin will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Nelkin was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Extrovert, Fighting. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Druidic, Elven
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 5000 cp. Jasper (70 gp).
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