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NPC Generator

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Advanced [show]


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Adrik grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Adrik and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adrik discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adrik fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Shoemaker again; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Adrik Holderhek, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2

Possessions: 150 gp.


Social Check DCs


Cressel Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His blue hair is smooth and relatively long. His eyes are likewise gold.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: Cressel was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has set out to sabotage the competition.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cressel Intellect, Male Tiefling Monk 2
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 600 sp. 1 Simple lock.


Social Check DCs


Charles Walcott, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is braided into rings. His eyes are likewise brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Walcott, Male Human Fighter 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Silver pearl (120 gp). 1 Silver holy symbol.


Social Check DCs


Chenna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white coat over a green low-cut shirt, and a feathered hat upon her head. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her brown hair is styled in orderly dreadlocks. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was turned out during the war. She and her family wandered west to less war torn lands. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge; and she is unsatisfied with her job

Ideals: Gifted. Flaws: PTSD. Bonds: Job, Nature, Enemies. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Chenna Strongbones, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)18 (+4) 18 (+4)11 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Auran, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Dadalan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears baggy black pantaloons and a white scarf. He sports a flattop crest cut. He has red eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: Born in the north to a Junk Dealer, Dadalan learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Junk Dealer like his mother before him.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Flaws: Sensitive. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Dadalan Raghthroknaar, Male Dragonborn Adept 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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