Brakka Beverly, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman has the majority of her body covered in plate, and a wedding ring on her right hand. She sports black long hair. Her eyes are amber and beady.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Brakka lived on a farm with her father, near the main road leading to a nearby town. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent father; and regain custody of her son
Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Family. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp.
Two Llamas On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is lavender and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Insomniac, Secretive, Forgetful. Bonds: Rich, Immigrant. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 30 pp.
Hatae Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. She wears a colorful flower in her silver hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hatae is combative with any and all who dare try her patience in the slightest.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Detective arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Burgell Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.
Personality: Burgell speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Burgell took refuge in the large cave and found the beat up quarterstaff and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Entrepeneur, Impeccable. Flaws: Hedonist. Bonds: Nature, Adventurer. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Giant, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Skamos Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His purple hair is lengthy. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: He was born in the south, but his parents moved at a very young age to the east. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


