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NPC Generator

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Advanced [show]


Xanaphia Ariessus, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses in tan turtlenecks beneath a black coat with red slacks. She wears her blonde hair up. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This woman loves writing and to teach people writing more than just about anything. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Immigrant, Rich. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Xanaphia Ariessus, Female Elf Fighter 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Carrie Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is unkempt and raggedy. He has a tattooed face.

Personality: Carrie wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Shepherd profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Carrie Arnuanna, Male Elf Monk 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)18 (+4)
Skills Investigation +4, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Three Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His fur is red and curly. His half smiles and copper eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Logical. Flaws: Mundane, PTSD. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Three Thunder, Male Tabaxi Paladin 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Mehen Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man is wearing the road beaten gear of a warrior. His scarlet crest is kept up in a ponytail inside a deerstalker hat. His red eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted psionic powers by his dying brother.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Athletic, Gifted, Entrepeneur. Flaws: Ugly, Insane. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Mehen Kimbatuul, Male Dragonborn Rogue 4
Medium (6'2") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 16 (+3)16 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp.


Social Check DCs


Thea High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of lances on her belt, each one with a opal on the hilt. She wears her chestnut hair down. She has green eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She has set out to sabotage the competition.

Motivation: To be a Actor again; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Thea High-hill, Female Halfling Monk 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 17 (+3)17 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 2000 cp. 1 Alchemist’s fire.


Social Check DCs

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