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Emerald Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports brown clothing, slightly heavier than average wear. He has moderate length yellow fur. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Emerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated, Gifted. Bonds: Attractive, Criminal record, Adventurer. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Emerald Peak, Male Tabaxi Expert 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Red garnet (40 gp).


Social Check DCs


Rolf Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries a battered longsword and tarnished glaive as well. His long red hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Assassin, Rolf learned a great deal about his mother's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Assassin.

Motivation: He doesn't get along with people that don't share his tastes; and to be a marshal again

Ideals: Fighting, Optimist, Philantrophist, Gifted, Impeccable. Bonds: Job. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Rolf Wentworth, Male Human Wizard 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'9". He is wearing colorful clothing, dressed as a Armorer. His auburn hair is still thick. His hazel eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Aramil was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor, Military, In love. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Aramil Wasanthi, Male Elf Cleric 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp. Eye agate (6 gp).


Social Check DCs


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He carries a battered sai and tarnished spear as well. He sports a flattop hair cut. His hazel eyes peer out from beneath his broad white hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: He's attracted to the PC; and he's looking for his big break

Ideals: Fighting, Optimist. Bonds: Nature, Adventurer, Rich, Has a crush. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Fulbar Jamjar, Male Halfling Rogue 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 15 (+2)18 (+4)
Skills Medicine +4, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Cimer Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He is portly but not overly obese. He has wavy brown hair. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves painting and to teach people painting more than just about anything. He invites people to come help in his community garden.

History: Born in the west to a Mason, Cimer learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 6 years.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic, Philantrophist. Bonds: Job, Rich, Adventurer. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Cimer Bedlam, Male Tiefling Commoner 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 50 pp.


Social Check DCs

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