Bulzo Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He likes to wear ponchos typically of a light red in addition to tight pants, and his gloved hand is found clutching a kukri. His auburn hair is styled in orderly dreadlocks. He has brown eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Spice Merchant in town.
History: He was born on a small isolated farm. A gifted student he started as a Dyer, but he got bored and became a Spice Merchant. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and to end his boredom
Ideals: Athletic. Flaws: Mundane. Bonds: Job, Nature, Family. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
Fivin Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large blue jacket. His long golden hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Fivin hails from a village terrorized by drow. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He's in love; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Attractive, Enemies, Religious, Immigrant, Has a crush. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. Azurite (12 gp).
Greethen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. His scarlet crest is long and unkept. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Greethen took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Katherine Nibley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear brown tank tops with grey skirt. Her hair, while still mostly brown, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has always had a great fascination with Half-Elven culture. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was raised in a desert tribe. She was an apprentice working in her mother's forge. She became a Miner soon after.
Motivation: A strong sense of loyalty to Half-Elven people.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Red garnet (60 gp). 2 Alchemist’s fire.
Finellen Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is skeptical of what others tell her and is slow to trust.
History: She was born the only child of a wealthy merchant. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Rich, Nature. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 240 gp.
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