Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a grey and white robe with the hood down. His hair is auburn, silky, and of moderate length. His eyes are brown and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his father was called into army service. When Fargrim reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Emotional, Fearful. Bonds: Attractive, Military. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
Windy Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Priest uniform. His white fur is slicked back into a classic pompadour. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp.
Shamil Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tan costume with the symbols of magic on her torso. She is muscular with a powerful set of arms. Her top hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Logical. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Moonstone (20 gp). Brown-green garnet (40 gp). Chrysoprase (20 gp).
Miles Walcott, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Miles was born the youngest of three triplets. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Family. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Bree Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is silver and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Eccentric and domineering, Bree will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised by priests from a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Extrovert, Joker. Bonds: Attractive, Religious, Mentor. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!