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NPC Generator

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Advanced [show]


Calcitro Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and lanky with angular features, he is an attractive figure. He wears a white armored body suit, with a simple brown line shooting up and back down. He sports a flattop hair cut. He has several tiny jet earrings on each ear.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by brigands. Calcitro was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and revenge

Ideals: Philantrophist. Bonds: Attractive, Rich, Enemies. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Calcitro Glenfellow, Male Halfling Ranger 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp.


Social Check DCs


Tawar Colby, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is generally well dressed albeit a few years behind the times. She has done her best to style her chestnut hair to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She loves telling others what to do and how they should feel about things. She is frequently practicing swordplay.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She wants nothing more than to rejoin the army; and she wants to get laid

Ideals: Opinionated. Bonds: Attractive, Poor, Military. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Tawar Colby, Female Half-Orc Wizard 1
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)9 (-1) 18 (+4)12 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Nemeia Dischord, Female Tiefling [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, she is an attractive figure. She wears a black shirt with thin green vertical stripes and grey pants. She has done her best to style her black hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, she has a hard time making friends. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nemeia took refuge in the old dungeon and found the beat up sickle and armor she uses now. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Nemeia Dischord, Female Tiefling Aristocrat 3
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dayereth Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'10", this man is wearing colorful clothing, dressed as a Detective. He has red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Flaws: Addict. Bonds: Religious, Rich, Job, Enemies. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Dayereth Siannodel, Male Half-Elf Wizard 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs


Lewis Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his yellow robe and has his whip always slung over his shoulder. With a patchy auburn beard and wild auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Lewis hails from a village terrorized by illithids. Lewis was born on a far western forest where he grew up under the tutelage of his father, an expert Mason. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and a deep hatred of illithids

Ideals: Philantrophist. Flaws: Hedonist, Mundane. Bonds: Immigrant, Enemies. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Lewis Gentry, Male Half-Elf Rogue 3
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)9 (-1) 16 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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