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NPC Generator

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Advanced [show]


Mary Cotton, Female Human [Permalink]

Personal [hide]

Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her head has been shaved. She wears round tiny glasses practically rammed into her face.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born on a small isolated farm. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has recently gotten a pet goose that steals things from people.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is a bit of a kleptomaniac

Flaws: Ugly, Greedy. Bonds: Poor, Criminal record, Nature, Debt. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Mary Cotton, Female Human Rogue 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a tan suit. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He got into the Fortune-teller business at a young age. A gifted student he started as a Animal Trainer, but he got bored and became a Fortune-teller. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Racist. Bonds: Job. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Anverth Garrick, Male Gnome Wizard 3
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Athletics +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Moon Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His white fur is kept up in a ponytail inside a top hat. His green eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Criminal record, Family, Job. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Moon Blossom, Male Tabaxi Monk 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 15 (+2)19 (+4)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Shipley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown shirt with thin tan vertical stripes and red pants. He keeps his white hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Bonds: Attractive, Job, Military, Religious, Mentor. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

William Shipley, Male Human Fighter 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Tomph Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her whole body is exceptionally muscular. Her chestnut hair is lengthy and is close to two feet long. Her amber eyes are slightly larger than normal.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tomph took refuge in the ruined castle and found the beat up sai and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She would like to get married and retire.

Ideals: Optimist. Bonds: Immigrant, Has a crush, Mentor, Nature. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Tomph Marleigh, Female Half-Orc Wizard 2
Medium (5'3") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Athletics +6, Religion +1
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs

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