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NPC Generator

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Advanced [show]


Tomph Axton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her axe. She is bristling with hidden weapons, mostly axes and swords. Her chestnut hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: Eccentric and domineering, Tomph will drive conversation. She is lazy, self-centered, vain, and jealous.

History: Tomph hails from a village terrorized by dire rats. Tomph was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tomph decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Extrovert. Flaws: Selfish. Bonds: Criminal record, Enemies. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Tomph Axton, Female Half-Orc Monk 1
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 9 (-1)7 (-2)
Skills Perception +1, Performance +0
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Whurbin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt with thin pastel vertical stripes and white pants. His white hair is singed and shortened. His green unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Whurbin isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Whurbin Ungart, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Nuraval Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. With a patchy red beard and wild red hair. His eyes are green and beady.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Nuraval Graybeard, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 70 gp.


Social Check DCs


Odo Crawford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His white hair is lengthy. He has several tiny jet earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father.

Flaws: Forgetful. Bonds: Attractive, Rich, Family, Religious. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Odo Crawford, Male Human Wizard 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. Pink pearl (60 gp). 1 Buckler.


Social Check DCs


Hork Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his halberd. His whole body is exceptionally muscular. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Hork Willoughby, Male Half-Orc Druid 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 14 (+2)10 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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