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Advanced [show]


Orianna Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. Her chestnut hair is knotted and matted. Her red eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She is currently in port desperately looking for someone to get her out; and many brigands want her driven away

Ideals: Persistence. Bonds: Enemies, Religious, Rich, Slave. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Orianna Joy, Female Tiefling Paladin 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp. 1 Darkwood Buckler.


Social Check DCs


Eloise Marley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them

History: She was born in the south. A gifted student she started as a Fletcher, but she got bored and became a Courier. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Further expansion of business; and she would like to get married and retire

Flaws: Shy. Bonds: Guardian, Immigrant, Job, Has a crush. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Eloise Marley, Female Human Commoner 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Caelynn Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Jeweler, and she perpetually has her shortbow ready. Her long golden hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She cannot resist a sob story and will often dote over anyone who has one.

History: Caelynn was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She now owns her own business.

Motivation: To be a Adventurer again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Job. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Caelynn Arnuanna, Female Elf Adept 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 7 (-2)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp.


Social Check DCs


Elaim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His black hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Passionate, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Elaim Deepdelver, Male Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Beloril Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has moderate length golden hair. His eyes are gray and catlike.

Personality: Aggressive, abrasive, and angry, Beloril embodies much of what other species detest in the Dwarves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Enemies. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Beloril Morigak, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Celestial, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Onyx (50 gp). Jet (90 gp). Azurite (9 gp).


Social Check DCs

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