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Advanced [show]


Henry Huckabee, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He keeps his chestnut hair in a flapper bob. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He became a Sellsword soon after.

Motivation: A deep hatred of orcs.

Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Henry Huckabee, Male Human Rogue 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Solomon Garfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Garfield, Male Human Cleric 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp.


Social Check DCs


Synthrin Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her blue crest well, parting it to the right. Her face is scarred and worn.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the north. Synthrin was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Painter. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Synthrin Jerynomonis, Female Dragonborn Monk 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Seere Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large black jacket. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Seere was raised in a hard working conservative environment. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She then took over the family business and is one of the better Sage for hire.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and meet up once more with her childhood friend

Flaws: Impulsive. Bonds: Adventurer, Job, Family, Debt. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Seere Malevolence, Female Tiefling Adept 3
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Manfred Carlyle, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses like a well dressed Dilettante does. His black hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Slave, Adventurer. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Manfred Carlyle, Male Human Expert 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs

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