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Maynild Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a yellow costume with the symbols of magic on her torso. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Maynild took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and to reunite with her absent father

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Maynild Horineth, Female Half-Elf Commoner 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 90 gp.


Social Check DCs


Cloud In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His yellow fur is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Cloud In the Wind, Male Tabaxi Rogue 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Vezera Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her scarlet crest is lengthy. Her eyes are gold.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Vezera was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A freak accident while working with her Mercenary mother left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break.

Flaws: Depressed, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Vezera Beryntolthropal, Female Dragonborn Warlock 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 70 gp.


Social Check DCs


Berrian Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his chestnut hair in a pixie cut. He has violet eyes.

Personality: He will rave to anyone who will listen. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Berrian Arnuanna, Male Half-Elf Rogue 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kairon Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple black robe with pastel stripes complete with hood and is in decent physical shape. His hair is chestnut and very short. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Kairon studied abroad. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Religious. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Kairon Chaos, Male Tiefling Fighter 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 14 (+2)19 (+4)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Eye agate (15 gp). Sardonyx (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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