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Advanced [show]


Verna Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a red armored body suit, with a simple brown line shooting up and back down. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Prone to second guessing herself, she comes off as nervous. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the east. Verna was born on a far eastern island where she grew up under the tutelage of her mother, an expert Actor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Shy. Bonds: In love, Immigrant. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Verna Stonebridge, Female Halfling Druid 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Alice Mitchell, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her brown hair is thinning but still full. She has a tattooed face.

Personality: She has a massive crush on the younger sibling of the Bricklayer who has hired her part-time. She is a great chef.

History: Gifted from a young age, Alice studied abroad. Her mother was a mechanic, and taught her how to fix just about anything. She has drifted from career to career and currently works as a Bricklayer.

Motivation: She has a crush on the local Mayor; and further expansion of business

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Alice Mitchell, Female Human Rogue 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her cinnamon fur is greasy and uncared for. She has a tattooed face.

Personality: Great speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born on a small isolated farm. She made a point of taking high paying jobs and getting most of it up front. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Nature, Adventurer. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Great On the Water, Female Tabaxi Ranger 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and he perpetually has his hand crossbow ready. He has a very tight haircut. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Banker

Voice: German accent

Attributes [hide]

Anselm Stanley, Male Human Wizard 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Quespa Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of nunchakus, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her gold crest is smooth and relatively long. She is baby faced.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Quespa's homeland. Quespa decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life.

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Quespa Qyxpahrgh, Female Dragonborn Cleric 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 260 gp.


Social Check DCs

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