Mastema Luck, Female Tiefling [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, she is an attractive figure. She wears baggy green pantaloons and a blue scarf. Her white hair is drawn into a tight pony tail with a card scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She now owns her own business.
Motivation: Further expansion of business.
Ideals: Justice, Entrepeneur. Flaws: Racist. Bonds: Attractive, Job. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.
Rimmon Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and white handkerchief worn on his left side. He keeps his purple hair in a pixie cut. His gold eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to end his boredom
Ideals: Fighting, Pacifist. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Alberich Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a penchant for wearing a ring with an oversized ruby on his left hand. His silver hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Alberich grew up listening to his mother's many stories. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Optimist, Opinionated. Bonds: Rich, Attractive, Adventurer. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Brass mug with jade inlays (200 gp).
Carlin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a fancy blue dress. Her hair is always cut to a buzz. She is baby faced.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful necromancer made her what she is. She made a point of taking high paying jobs and getting most of it up front. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Mentor. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Veit Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered ceremonial dagger and tarnished scimitar as well. His golden hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.
History: He is a Doppelganger in disguise. Veit abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Adventurer. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 170 gp. Tiger eye turquoise (16 gp).
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