Nalaed Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, brown cloak. Her brown hair is heavily combed to the right. She wears an eyepatch.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She pushes her goals aggressively. She is also a coward if confronted.
History: She got into the Merchant business at a young age. A gifted student she started as a Courier, but she got bored and became a Merchant. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she has a crush on the local courier
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Adventurer, Has a crush. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
Possessions: 300 sp.
Adelaide Marlowe, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is typically in her Marshal uniform. Her red hair is heavily combed to the right. Her eyes are gray and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: Doesn't want to be a Marshal and was forced into it by her family; and to be a miner again
Ideals: Optimist, Fighting, Philantrophist. Bonds: Job, Family. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Theobald Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and white striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. His eyes are violet.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 14 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Immigrant, Job. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp.
Ronwe Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an entirely green suit with tan socks and a vest with buckled shoes. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are red and catlike.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: The child of a Bellfounder, who enjoyed hunting, Ronwe was taken on many hunting expeditions. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her brother recently and the two have been together since.
Motivation: To get a good night's sleep; and she is wracked by social anxiety
Flaws: Ugly, Fearful, Insomniac. Bonds: Nature, Family. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 19 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Elven, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Thorin Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. His hair is golden and very short. His ears are large.
Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Glassblower father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Mentor. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!