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Advanced [show]


Loopmottin Reese, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her white hair is slicked back into a classic pompadour. She is baby faced.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: From birth she was tutored by a cruel and relentless mentor. Loopmottin was born on a far southern desert where she grew up under the tutelage of her father, an expert Ruler. She now owns her own business.

Motivation: Further expansion of business; and sabotage a competitor

Bonds: Job, Religious, Mentor, Immigrant. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Loopmottin Reese, Female Gnome Cleric 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 15
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


River Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears brown painted combat armor at almost all times. She has wavy beige fur. Her ears are large.

Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born a particularly ugly child, much to the horror of her parents. Like her father and her sister before her, after school she went straight into learning to become a Fortune-teller. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job.

Flaws: Ugly. Bonds: Job, In love. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

River Mist, Female Tabaxi Ranger 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Tordrid Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her blonde hair is styled in orderly dreadlocks. Her hazel eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Tordrid does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to loving parents in a slum to the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was granted necromantic powers by her dying sister.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Tordrid Silveraxe, Female Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Dalgal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. He moved from fad to fad and when he turned 15 he discovered singing. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Artistic. Bonds: Military, Criminal record. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Dalgal Daerdahk, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp. 1 Half-Plate.


Social Check DCs


Merihim Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his black robe and has his rapier always slung over his shoulder. He wears a feathered hat to cover his moderate length black hair. This red eyed easterner is not easily forgotten.

Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Merihim was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He inherited the family business which he has now maintained for 6 years.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Bonds: Guardian, Family, Job, Religious. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Merihim Hurt, Male Tiefling Cleric 3
Medium (6'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Star rose quartz (80 gp). Star rose quartz (80 gp). 1 Smokesticks. 2 Alchemist’s fire.


Social Check DCs

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