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Advanced [show]


Mijira Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she has the majority of her body covered in plate, and is pretty ugly. She sports a flattop crest cut. She has red eyes and a green hat with a brown feather.

Personality: She never swears and excessively uses polite adverbs when speaking. She enjoys reading and quiet.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. Since then, she has sought to make the best of life.

Motivation: Her relatives are trying to arrange a marriage; and she has money and likes to spend it

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Mijira Kerrhylon, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs


Morg Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. His long brown hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: Morg lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and expand his business

Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Morg Reid, Male Half-Orc Adept 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp.


Social Check DCs


Murgen Kirby, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a white collared shirt and brown skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved out south to avoid the crime she committed. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is compelled to act according to her religious beliefs; and she has comitted a past crime that haunts her to this day

Ideals: Logical, Justice. Bonds: Criminal record, Immigrant, Religious. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Murgen Kirby, Female Half-Orc Cleric 1
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 4000 cp. Banded agate (5 gp).


Social Check DCs


Leaf Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright brown suits and hats. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His amber unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a necromancer, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Dilettante, but he got bored and became a Servant. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Job. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Leaf Treat, Male Tabaxi Fighter 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 250 gp. Bloodstone (30 gp). Black pearl (300 gp). 1 Disguise kit.


Social Check DCs


Vicky Halsey, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. Her chestnut hair is wavy and long. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. As long as the job gets done she does not care how it got done.

History: Born to a pair of adventurers, Vicky grew up listening to her mother's many stories. Her family was turned out during the war. She and her family wandered south to less war torn lands. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A deep hatred of gnolls.

Ideals: Professionalism. Flaws: PTSD. Bonds: Enemies, Adventurer. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Vicky Halsey, Female Human Wizard 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp. Red spinel (130 gp).


Social Check DCs

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