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Advanced [show]


Tenena Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon her head. Her white hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A powerful brothel owner made her what she is. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She is searching for what she claims is her rightful reward.

Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage

Flaws: Shy, Racist. Bonds: Adventurer, Mentor, Family. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Tenena Horcusporcus, Female Gnome Paladin 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 pp.


Social Check DCs


Mormo Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Bather business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mormo took refuge in the old dungeon and found the beat up scimitar and armor he uses now. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: Retire the richest man in the east; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Family. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Mormo Chaos, Male Tiefling Commoner 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)17 (+3) 10 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ar-Gul Bing, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears bulky black painted plate armor. His white hair is lengthy. His eyes are green.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Professionalism. Bonds: Job, Poor, Family. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Ar-Gul Bing, Male Half-Orc Aristocrat 1
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 3000 cp. Red garnet (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Egelina Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born into a rich family. In her 10th year, her parents were killed by a drow raid, leaving Egelina alone in the world. After a stint in an orphanage, she was adopted. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and a deep hatred of drow

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Egelina Erenaeth, Female Half-Elf Ranger 4
Medium (4'10") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Salasar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His blue crest is still thick. His red eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. Salasar was born on a far northern forest where he grew up under the tutelage of his mother, an expert Shepherd. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and money/treasure

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Immigrant, Nature, Adventurer. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Salasar Tiammanthyllish, Male Dragonborn Monk 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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