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NPC Generator

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Advanced [show]


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a very tight haircut. His eyes are hazel and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Layabout for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Mori, Male Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Leaf Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is physically well-built. Her red fur is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are amber.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and sabotage a competitor

Ideals: Joker, Justice, Artistic. Bonds: Family, Job. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Leaf Of Snakes, Female Tabaxi Expert 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp.


Social Check DCs


Vicky Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear yellow tank tops with tan skirt. She is portly but not overly obese. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Vicky was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vicky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vicky. She has recently gotten a pet goose that steals things from people.

Motivation: She feels kind of lost in life; and seeks redemption

Flaws: Shy, Forgetful, Depressed. Bonds: Poor, Criminal record. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Vicky Solvenstein, Female Half-Elf Commoner 3
Medium (4'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Alexandrite (600 gp). Lapis lazuli (6 gp). Smoky quartz (60 gp).


Social Check DCs


Verna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a fancy white dress. She is muscular with a powerful set of arms. Her auburn hair is cut short. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is calm most of the time but flees social interaction. She is lazy and tries to find solutions quickly.

History: She is the product a well kept family trust fund and as such has never really known need. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Flaws: Addict, Shy, Lazy. Bonds: Attractive, Rich, In love. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Verna Stoutman, Female Halfling Bard 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 6000 cp.


Social Check DCs


Nicholas Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a deerstalker hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Professionalism, Impeccable. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Laborer

Voice: German accent

Attributes [hide]

Nicholas Amakiir, Male Half-Elf Warlock 2
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 190 gp.


Social Check DCs

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