Trail Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Fighting, Athletic, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Shaká Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He likes to wear ponchos typically of a light white in addition to tight pants. His red hair is unkempt and raggedy. His eyes are a pleasant gray.
Personality: He is almost excessively polite to everyone, even when angry. He can't help but pocket interesting objects he comes across
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shaká grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shaká. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he loathes his own lifestyle
Flaws: Ugly, Shy, Depressed. Bonds: Poor, Criminal record, Immigrant. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 7000 cp. 1 Everburning torch.
Jarana Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her tied-back hair is auburn. Her half smiles and green eyes are beguiling and draw you in.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Jarana was born with her mother's beautiful face. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jarana took refuge in the ruined castle and found the beat up sword and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Athletic, Persistence. Flaws: Secretive. Bonds: Attractive, Nature, Adventurer. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Auran, Druidic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Simple lock.
Tatyan Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is typically in her Tanner uniform. Her copper crest is thinning but still full. Her eyes are red and catlike.
Personality: She is fixated on the number 11. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.
History: Tatyan was raised in a hard working conservative environment. She found a children's book about a Dragonborn Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has achieved small success as a Tanner.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is not mentally stable, and does not behave rationally
Ideals: Pacifist. Flaws: Insane. Bonds: Job, Adventurer, Criminal record. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Malachite (4 gp).
Trynnicus Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears a feathered hat to cover his moderate length white crest. His eyes, though not visible through his cowl, are red.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. 2 Acid flasks. 1 Everburning torch.
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