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NPC Generator

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Advanced [show]


Ombul Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, red cloak. His silver hair is styled in orderly dreadlocks. His blue eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Unemployed, who enjoyed hunting, Ombul was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Many giants want him driven away; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Ombul Brushgather, Male Halfling Expert 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 130 gp.


Social Check DCs


Mantus Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His purple hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. Mantus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Flaws: Insane, Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Mantus Creed, Male Tiefling Adept 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 10 (+0)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp.


Social Check DCs


Jane Watson, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears light armors faded through time and improper care. She has a very tight haircut. Her thin eyebrows rest above her beady violet eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Ugly, Shy, Lazy. Bonds: Poor. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Jane Watson, Female Human Wizard 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Beatrice Beitz, Female Human [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her lance. She carries with her a set of lances on her belt, each one with a opal on the hilt. Her silver hair is cut jaggedly and amateurishly. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Beatrice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Beatrice Beitz, Female Human Paladin 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Sybil Graeme, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in a clean grey cloak covering her clean studded leather. She has styled her golden hair well, parting it to the right. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She would rather hide behind her crafts than deal with other people.

History: Sybil hails from a village terrorized by gnolls. In her 16th year, her parents were killed by a gnolls raid, leaving Sybil alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her religion dominates her actions.

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Enemies, Religious. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Sybil Graeme, Female Human Ranger 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp. 3 Antitoxin.


Social Check DCs

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