Thokk Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses in black turtlenecks beneath a pastel coat with black slacks, and sports empty pouches on his belt. His red hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Bowyer for hire.
Motivation: Marry his brother to traveling adventurers; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Bonds: Family, Rich, Job, Criminal record. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. Gold dragon comb with red garnet eye (500 gp). Silver comb with moonstones (300 gp). 1 Chain shirt.
Joan Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her silver hair is wavy and long. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Animals are drawn to her, and she is able to talk to them.
History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She feels that her past leaves her morally obligated to help; and money/treasure
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. White pearl (140 gp).
Gynnie Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A 2'10" western woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are green.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She also has developed a complete distrust of the Beggar profession.
History: She was born in the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. After a long history of fighting, Gynnie and her spouse have recently divorced.
Motivation: She has comitted a past crime that haunts her to this day; and to be a beggar again
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Beast Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His red fur is greasy and uncared for. He has several tiny topaz earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Leaf Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a pastel coat over a blue low-cut shirt, and a small hat upon her head. Her black fur is heavily combed to the right. Her eyes are yellow and catlike.
Personality: She dislikes all the random violence that takes place in the west. Her job bores her to no end. She has decided to make it more interesting.
History: The child of a Fortune-teller, who enjoyed hunting, Leaf was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to reunite with her old friends
Ideals: Pacifist. Bonds: Adventurer, Criminal record, Nature, Enemies. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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