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NPC Generator

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Advanced [show]


Criella Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears bulky green painted plate armor. She keeps her long brown hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Criella grew up listening to her mother's many stories. Criella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Criella decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and she's looking for her big break

Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Adventurer, Criminal record. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Criella Decorum, Female Tiefling Paladin 2
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Gerald Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His auburn hair and beard is wavy and long. He has hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Rich. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Gerald Fidget, Male Half-Elf Ranger 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nalral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely grey suit with tan socks and a vest with buckled shoes, and a wedding ring on his left hand. His red hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the east, but his parents moved at a very young age to the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently he has begun working with bootleggers and crooks.

Motivation: To pay off his debts; and wishes to resurrect an old love

Ideals: Gifted. Bonds: In love, Criminal record, Immigrant, Debt. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Nalral Torevir, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 18 (+4)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Naivara Hanali, Female Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bald on top and has large brown tufts of hair around her ears. Her amber unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a plains tribe. Naivara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Nature, Adventurer. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Naivara Hanali, Female Elf Barbarian 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Whurdred Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and tends to wear a large grey jacket. Her right hand appears badly burned and disfigured. Her brown hair has been sun bleached extensively. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Whurdred was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When Whurdred reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's since become an addict/alcoholic.

Motivation: She wants nothing more than to rejoin the army; and she feels that her past leaves her morally obligated to help

Ideals: Opinionated. Flaws: Addict, Forgetful. Bonds: Poor, Military. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Whurdred Steelfist, Female Dwarf Adept 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp.


Social Check DCs

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