Raymond Woods, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a top hat to hide his balding. He has a tattooed face.
Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Depressed, Secretive. Bonds: Rich, Slave. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. 1 Superior lock.
Guy Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears grey trousers with green and white striped suspenders. He wears various colorful collared shirts. His red hair is greasy and uncared for. His brown eyes peer out from beneath his broad grey hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born the only child of a wealthy merchant. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist, Fearful. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 gp. 1 Silver holy symbol.
Duvamil Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She is bristling with hidden weapons, mostly shortbows and monstrous two handed axes. Her tied-back hair is blonde. She is baby faced.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Duvamil studied abroad. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business; and seeks redemption
Ideals: Gifted, Logical. Bonds: Criminal record, Enemies, Job. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 cp.
Halimath Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" western man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his golden hair to look like a famous performer. His gray eyes peer out from beneath his broad tan hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Halimath was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, his parents were killed by a gnolls raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and revenge
Ideals: Philantrophist. Flaws: Greedy. Bonds: Attractive, Enemies, Poor. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 320 gp. 4 Thunderstones.
Great Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso. His cinnamon fur is greasy and uncared for. He is baby faced.
Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Great took refuge in the large cave and found the beat up sai and armor he uses now. He now travels the world, in search of power and loot.
Motivation: To be a Beggar again; and he's looking for his big break
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Onyx (40 gp). Onyx (40 gp). Freshwater pearl (14 gp).
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