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NPC Generator

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Advanced [show]


Vonana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. She has a tattooed face.

Personality: She is a Miller first and foremost. She believes firmly that knowledge should be universal. As long as the job gets done she does not care how it got done.

History: She comes from a rich western family. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern

Ideals: Professionalism. Bonds: Job, Rich, Nature, Religious. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Vonana Battlehammer, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)15 (+2) 18 (+4)12 (+1)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs


Cockaby Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his axe and is in decent physical shape. He sports a flattop hair cut. He has violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Cockaby studied abroad. After coming to the age of reason, Cockaby took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother

Ideals: Joker, Fighting, Gifted. Flaws: Disease. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Cockaby Scheppen, Male Gnome Druid 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 4 Antitoxin.


Social Check DCs


Carlin Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear blue tank tops with black skirt. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A true patriot, Carlin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Carlin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Carlin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To get a good night's sleep; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined. Flaws: Shy, Insomniac. Bonds: Military, Criminal record. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Carlin Fapplestamp, Female Gnome Rogue 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Smoking In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her red fur is kept up in a ponytail inside a feathered hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She never swears and excessively uses polite adverbs when speaking. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A powerful necromancer made her what she is. She found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Since then, she has sought to make the best of life.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Smoking In Woods, Female Tabaxi Rogue 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Curran High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear white pants and tee shirts. He has styled his golden hair well, parting it to the right. He has gleaming, smiling violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Revenge; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Job, Enemies. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Curran High-hill, Male Halfling Cleric 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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