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Bardryn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a brown vest and prefers green and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. She keeps her auburn hair in a flapper bob. Her eyes are brown and she is always smoking a pipe.

Personality: A deeply religious woman she believes everything happens for a reason. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She is a Hag in disguise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bardryn took refuge in the large cave and found the beat up morningstar and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Adventurer, Nature. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Bardryn Goldfinder, Female Dwarf Druid 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Spring In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears pastel trousers with green and brown striped suspenders. She wears various colorful collared shirts. She wears a deerstalker hat to cover her moderate length red fur. She is very pretty but has cold, dead eyes.

Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She receives visions of the future at random moments

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Spring took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She has worked as a Carpenter like her father before her.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Spring In the Morning, Female Tabaxi Commoner 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


Vanuath Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears bulky tan painted plate armor. His white hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Vanuath hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sailor like his mother before him.

Motivation: He is unsatisfied with his job; and to be a mayor again

Flaws: Ugly, Mundane. Bonds: Enemies, Job, Slave. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Vanuath Amakiir, Male Elf Monk 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Lezre Warwick, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. She wears her black hair up in a very large beehive style do. Her eyes are amber and she is always smoking a pipe.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her mother raised her in a mountain cabin. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She now mingles about in high society.

Motivation: She is wracked by social anxiety; and dragonborn compassion

Ideals: Logical. Flaws: Racist, Fearful. Bonds: Rich, Immigrant, Nature. Occupation: Detective

Voice: Raspy

Attributes [hide]

Lezre Warwick, Female Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Silver comb with moonstones (100 gp).


Social Check DCs


Shautha Remington, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a black vest and prefers red and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. Her chestnut hair, when down, is lengthy. Her eyes are green and she is always smoking a pipe.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her homeland was ravaged by war and she spent much of her life rebuilding it. Days after completing her studies, news broke out that her hometown was attacked by illithids. Shautha was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Enemies, Religious. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Shautha Remington, Female Half-Orc Expert 1
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs

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