Jaxi Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a green suit, violet shirt, and brown tie. She carries with her a set of shortspears on her belt, each one with a topaz on the hilt. She wears a colorful flower in her blue crest. Her red eyes peer out from beneath her feathered green hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cook arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Impeccable. Bonds: Attractive, Religious, Rich. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 220 gp. Rhodochrosite (16 gp). 1 Tanglefoot bags.
Gildmak Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Spice Merchant uniform. His white hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and to be a crown-heir again
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Job, Attractive, Nature. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Rangrim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and to settle down with his crush
Flaws: Disease. Bonds: Job, Military, Rich, Has a crush. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Nalral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is cut short. His brown unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic. Flaws: Disease, Greedy. Bonds: Criminal record. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp).
Anthony Kimberley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his silver hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Anthony studied abroad. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: To be a Fortune-teller again.
Ideals: Entrepeneur, Gifted. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
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