Helgret Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears skinny pants and wears a grey and yellow robe with the hood down. Her hair is short and red. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is obsessed with her god.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted druidic powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Optimist, Gifted, Fighting. Flaws: Insane. Bonds: Religious. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Giant, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 gp.
Oriax Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is still thick. He has white eyes and a green hat with a violet feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Sailor profession.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Athletic, Joker. Bonds: Job, Military, Rich. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 70 pp. Chrysoberyl (50 gp). Freshwater pearl (4 gp).
Melech Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His chestnut hair is still thick. His eyes are black and catlike.
Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. After months of barely getting by, Melech managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Many brigands want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Job, Military, Criminal record, Rich, Enemies. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 cp.
Jarana Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'1". She is generally well dressed albeit a few years behind the times. She wears her hair in dreadlocks. She is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Jarana was born in the west. At a young age she loved to build and create. She was an apprentice working in her father's forge. She tends to her Brewer job now, and dutifully fulfills any obligations she has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a mercenary again
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Merla Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She prefers to wear white pants and tee shirts. She has moderate length white hair. She has several tiny topaz earrings on each ear.
Personality: Aggressive, abrasive, and angry, Merla embodies much of what other species detest in the Halflings. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Merla was born the youngest of three triplets. She has had some formal singing training, and achieved minor success. She has been saving her money to try and buy her sister's freedom.
Motivation: She's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
