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Advanced [show]


Hecat Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length silver hair. She is very pretty but has cold, dead eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born blind and as such lacked many opportunities for work. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She inherited the family business which she has now maintained for 2 years.

Motivation: She is content; and money/treasure

Flaws: Impulsive, Disease, Mundane. Bonds: Attractive, Job, Rich. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Hecat Idea, Female Tiefling Wizard 3
Medium (5'9") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Odo Othronus, Male Half-Elf Warlock 2
Medium (5'8") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Cory Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of longbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is long and blonde with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Persistence, Logical. Bonds: Rich, Military. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Cory Iranapha, Male Half-Elf Bard 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 17 (+3)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. Rhodochrosite (16 gp). Jet (70 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Traubon Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey trousers with white and tan striped suspenders. He wears various colorful collared shirts. His blonde hair is cut short with large spiked bangs in the front. He has amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a brigands raid, leaving Traubon alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Traubon Rumnaheim, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp. 1 Bullseye lantern.


Social Check DCs


Lerissa Wit, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her silver hair is smooth and relatively long. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She is untrained/undisciplined, which makes her dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Optimist, Persistence. Flaws: Insane. Bonds: Nature. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Lerissa Wit, Female Tiefling Warlock 1
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 17 (+3)14 (+2) 14 (+2)19 (+4)
Skills Insight +4, Performance +6
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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