Mastema Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is still thick. Her eyes are white and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. Her job bores her to no end. She has decided to make it more interesting.
History: She was raised in a plains tribe. She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Adventurer, Criminal record, Nature. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Millicent Law, Female Human [Permalink]
Personal [hide]
Description: This woman wears a faded coat and loose pants complete with feathered hat, and sports empty pouches on her belt. Her black hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She likes to make people angry or surprised. She has all her life been fascinated with dancing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Artistic, Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Golden pearl (50 gp).
Cloak Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his club, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his gray fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Cloak hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He got away from his former life and has fallen to alcoholism.
Motivation: Many drow want him driven away; and a deep hatred of drow
Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Abyssal, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. White pearl (70 gp).
Huru Davenport, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is typically in her Architect uniform. Her brown hair is styled in orderly dreadlocks. Her eyes are likewise hazel.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is frequently practicing swordplay.
History: When she was but 4 years old her parents immigrated from the east. She helped her father out around the business and became quite the natural. She now spends her time doing works of charity.
Motivation: Further expansion of business.
Ideals: Philantrophist. Bonds: Job, Military, Immigrant. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Golden yellow topaz (500 gp).
Bryseis Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in a clean black cloak covering her clean studded leather, and she perpetually has her longbow ready. Her hair, while still mostly red, has prominent grey streaks. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is afraid of women and trembles around them
History: Bryseis hails from a village terrorized by orcs. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by orcs. Bryseis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Enemies, Rich. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
