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NPC Generator

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Advanced [show]


Sannl Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown feathered hat and brown clothes. She is portly but not overly obese. She has wavy brown hair. This brown eyed westerner is not easily forgotten.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the west, certain she would find work there.

Motivation: She seems to be bored by most things; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Mundane, Fearful. Bonds: Job, Immigrant, Criminal record. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Sannl Burrowfound, Female Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)18 (+4) 12 (+1)10 (+0)
Skills Deception +2, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon, Terran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is generally shirtless and showing off his tattooed chest, marred by beers. His hair is short and black. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He left for the south, certain he would find work there.

Motivation: Revenge; and many goblins want him driven away

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Nailo, Male Half-Elf Sorcerer 3
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Susannah Blythe, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her hair is cut close to her head. She wears crescent spectacles with a black brim.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Armorer and was forced into it by her family; and wants to raise her children well

Ideals: Entrepeneur. Bonds: Attractive, Immigrant, Family. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Susannah Blythe, Female Human Rogue 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Serpent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red fur is thinning but still full. His copper eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Mercenary, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: He is greedy.

Ideals: Philantrophist, Joker. Bonds: Rich, Job. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Serpent On the Water, Male Tabaxi Commoner 4
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Mardnab Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is tall, broad shouldered and powerfully built. She has done her best to style her white hair to look like a famous performer. Her eyes are violet and she is always smoking a pipe.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her father's forge. She tends to her Barber job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Mardnab Nackle, Female Gnome Cleric 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Jasper (40 gp). Zircon (40 gp). Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs

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