Tordek Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Criminal record, Mentor. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 19 (+4) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp. Eye agate (11 gp).
Erdan Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and golden. This green eyed westerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.
History: Erdan was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He is untrained/undisciplined, which makes him dangerous.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Shy, Insane. Bonds: Rich, Attractive, Job. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Auran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Kairon Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears professional attire. His left leg appears badly burned and disfigured. He wears a small hat to hide his balding. His black eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.
History: Kairon was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Stannor Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fancy red suit. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Stannor and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Depressed. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Roofer
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: Just what you see.
Mamnen Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair up. His eyes are black and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Cartwright in town.
History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: To be a Sellsword again.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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