Gurdis Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She dropped out of school before completing her studies. Since then, she has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 8000 cp. 1 Masterwork Light wooden shield.
Sarah Kensley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She dresses in collared shirts and wears a proper scarf over her head. Her black hair, when down, is lengthy. Her eyes are green.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born at the edge of vast desert. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: A need for knowledge about a nearby landmark; and she has decided she is irredeemable
Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Criminal record, Adventurer. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp. Sardonyx (50 gp).
Trym Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a red vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her red boots flare out at the collars. With wild black hair. She has a tattooed face.
Personality: She is overprotective of those who hire her services. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a soldier and died while she was still young. Trym was left her father's suit of armor and trained in its use and care. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets.
Ideals: Athletic, Optimist. Bonds: Guardian, Mentor, Military. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
Eldeth Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. With bright brown hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Eldeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Cook arts, while her mother instructed her in etiquette, music and courtly manner. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 8 years.
Motivation: Wants to open a new tavern; and her spouse's relatives view her with great suspicion
Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Broce Nackle, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.
History: Broce was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 20 (+5) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!