Pyra Absence, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a black collared shirt and tan skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her silver hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Layabout. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To be a Ruler again; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 3000 cp.
Nyx Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries flails. Her hair is chestnut and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: A deeply religious woman she believes everything happens for a reason. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. Cursed with unlife at a very young age, Nyx has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Impulsive, Disease. Bonds: Religious. Occupation: Body Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp.
Vezera Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy black pantaloons and a green scarf. Her crest is rusty and curly. She wears an eyepatch.
Personality: Her tongue was cut out and she uses sign language. She receives visions of the future at random moments
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. She was granted necromantic powers by her dying sister.
Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Athletic. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1100 sp. 1 Breastplate. 1 Masterwork Light steel shield.
Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears just a pastel suit. He has dyed his greying gray fur a little too much giving a sharp gray color. His amber unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has never given up on his poetry dream.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted, Entrepeneur, Artistic. Flaws: Disease. Bonds: Job. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp.
Erky Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair, when down, is lengthy. His hazel eyes peer out from beneath his top tan hat.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: Erky was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. Erky was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: An old rival family wants him found.
Ideals: Logical. Bonds: Attractive, Enemies, Family, Religious. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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