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Advanced [show]


Moon Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur is cinnamon and curly. Her yellow eyes dart from person to person.

Personality: She is business-like. She takes instructions and follows them to the letter. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a criminal king-pin and mafia family In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants to get laid; and she has a crush on the local bowyer

Ideals: Professionalism. Flaws: Fearful. Bonds: Rich, Criminal record, Has a crush. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Moon Grass, Female Tabaxi Fighter 3
Medium (5'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 15 (+2)17 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shax Murder, Female Tiefling [Permalink]

Personal [hide]

Description: 4'10" and muscular, this northern woman likes to wear black tank tops with white skirt. She wears a Stetson hat to cover her moderate length white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.

Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Doctor and found it very stressful. She struck the Doctor job and began her own company from there.

Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor

Ideals: Athletic. Bonds: Attractive, Job, Slave, Military. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Shax Murder, Female Tiefling Fighter 3
Medium (4'10") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)17 (+3) 14 (+2)16 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Carrie Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a violet armored body suit, with a simple white line shooting up and back down. He keeps his golden hair in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: Carrie hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is frequently practicing swordplay.

History: Born to a Blacksmith, his mother struggled to pay the bills. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Artistic, Gifted. Bonds: Military, Poor. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Carrie Zheng, Male Half-Elf Adept 3
Medium (5'4") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2700 sp.


Social Check DCs


Dreali Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a deerstalker hat to cover his moderate length blonde hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: The child of a Doctor, who enjoyed hunting, Dreali was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Dreali Serge, Male Half-Elf Druid 3
Medium (5'10") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Cockaby Garrick, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. With a patchy blonde beard and wild blonde hair. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Gifted. Flaws: Emotional. Bonds: Immigrant, Religious, Enemies. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Cockaby Garrick, Male Gnome Adept 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)18 (+4) 16 (+3)16 (+3)
Skills Performance +5, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Orc, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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