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Advanced [show]


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair and beard is wavy and long. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Immigrant. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Pallabar Wildwander, Male Gnome Aristocrat 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nimble In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'5". She wears pastel painted combat armor at almost all times, and her gloved hand is found clutching a rapier. Her brown fur is lengthy and is close to two feet long. Her green eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of her sister; and someone believes her a fraud

Ideals: Joker. Bonds: Enemies, Poor, Family. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Nimble In the Wind, Female Tabaxi Expert 3
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Riswynn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. Her hair is short and black. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She got into the Dyer business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Dyer. She has since lost track of the people in her past.

Motivation: Wants to open a new tavern; and to be a shoemaker again

Flaws: Antagonistic. Bonds: In love, Job, Family. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Riswynn Eversharp, Female Dwarf Druid 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1000 cp.


Social Check DCs


Silvo Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long blonde beard with little hanging trinkets. He has amber eyes and a white hat with a yellow feather.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful slaver made him what he is. After coming to the age of reason, Silvo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his old friends; and he feels threatened by others

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Adventurer, Mentor. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Silvo Thorngage, Male Halfling Barbarian 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp.


Social Check DCs


Fallthra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and lanky with angular features, she is an attractive figure. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop hair cut. She has gleaming, smiling amber eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born at the edge of vast forest. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Fighting, Logical, Athletic. Bonds: Rich, Attractive, Nature. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Fallthra Daerdahk, Female Dwarf Warrior 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 140 gp. 1 Hourglass.


Social Check DCs

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