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NPC Generator

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Advanced [show]


Gynnie Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and she perpetually has her shortspear ready. Her hair is cut close to her head. Her fierce brown eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of a Apothecary, who enjoyed hunting, Gynnie was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Guardian, Nature. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Gynnie Brightmoon, Female Halfling Monk 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Sannl Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'9" and wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. She wears crescent spectacles with a black brim.

Personality: She is almost excessively polite to everyone, even when angry. She works hard and plays hard.

History: When she was but 3 years old her parents immigrated from the east. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and she has a crush on the local soapmaker

Ideals: Fighting, Entrepeneur. Flaws: Shy, Hedonist. Bonds: Immigrant. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Sannl Trueanvil, Female Dwarf Monk 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Athletics +6, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Arara Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered scimitar and tarnished glaive as well. With bright blonde hair. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Arara was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with her childhood friend; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arara Amastacia, Female Elf Wizard 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 20 pp. 3 Smokesticks. 2 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Hadwisa Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She is physically well-built. Her golden hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To unite with her brother; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Hadwisa Wilmont, Female Half-Elf Expert 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 130 gp. Black star sapphire (400 gp). Citrine (50 gp).


Social Check DCs


Gilthur Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is unkempt and raggedy. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Gilthur embodies much of what other species detest in the Dwarves. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Gilthur Gorunn, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs

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