Peren Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his ceremonial dagger. His red hair is slicked back into a classic pompadour. He has gleaming, smiling brown eyes.
Personality: He is irascible and easily irritated. He takes great joy in being the best Roofer in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Mogg Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in earthy colors with a white and blue handkerchief worn on his right side. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Armorer, who enjoyed hunting, Mogg was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mogg took refuge in the large cave and found the beat up scythe and armor he uses now. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He's attracted to the PC; and to be a armorer again
Ideals: Joker. Flaws: Disease. Bonds: Nature, Job, Has a crush. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 4 Holy water.
Theobald Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.
History: Born in the north to a Mercenary, Theobald learned a great deal about his father's area of expertise. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Mercenary.
Motivation: He is wracked by social anxiety; and he wants revenge against giants
Flaws: Ugly, Fearful. Bonds: Job, Family, Enemies. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2900 sp. 1 Antitoxin. 1 Tanglefoot bags. 1 Thunderstones.
Habor Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tattered old clothes. His black hair is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.
History: Habor was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Anbera Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on her belt. With bright silver hair. She wears a mask on her face.
Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's also a talented Knight, but doesn't like to broadcast it.
Motivation: Regain custody of her son; and to reunite with her absent father
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Family. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!