Mardred Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She tends to wear a large brown jacket. Her whole body is exceptionally muscular. She keeps her long auburn hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mardred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She is unsatisfied with her job; and to be a guard again
Bonds: Immigrant, Attractive, Enemies, Military, Adventurer, Job. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Vepar Wit, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses well, typically a more casual-formal manner. Her hair is chestnut and curly. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She will rave to anyone who will listen. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Vepar was raised in a hard working conservative environment. She found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult.
Flaws: Insane. Bonds: Attractive, Slave, Job, Adventurer. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Maagog Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing black shirts, loose pants, and blazers most of the time. His crest is green and very short. His gold eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Brewer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Pirithin Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his auburn hair in a pixie cut. His gray eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Shipwright business at a young age. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Optimist. Flaws: Fearful, Mundane, Greedy. Bonds: Job. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Blue quartz (15 gp).
Trey Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. His long red hair reaches down to his waist. He has hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear.
Flaws: Disease, Fearful. Bonds: Poor, Mentor, Attractive. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
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